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An introduction to the Fake players bug and DoS 0.1.1

Author: Luigi Auriemma Published Jan. 17, 2011 from InfoSec Writers

An attacker can fill a game server with a custom number of inexistent players (1 player is 'emulated' by no more than one or two packets of data) and the server after having reached the maximum number of players will not accept others. The effect is a Denial of Service where the real players cannot use the service offered by the server because it is already full.

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